Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | 34x 34x 34x 34x 34x 34x 34x 34x 1x 33x 33x 34x 34x 34x 34x 34x | import now from './rendering/now'; import { renderColorImage } from './rendering/renderColorImage'; import { renderGrayscaleImage } from './rendering/renderGrayscaleImage'; import { renderPseudoColorImage } from './rendering/renderPseudoColorImage'; import { CPUFallbackEnabledElement } from '../../../types'; /** * Draw an image to a given enabled element synchronously * * @param enabledElement - An enabled element to draw into * @param invalidated - true if pixel data has been invalidated and cached rendering should not be used */ export default function ( enabledElement: CPUFallbackEnabledElement, invalidated: boolean ): void { const image = enabledElement.image; // Check if enabledElement can be redrawn Iif (!enabledElement.canvas || !enabledElement.image) { return; } // Start measuring the time needed to draw the image. const start = now(); image.stats = { lastGetPixelDataTime: -1.0, lastStoredPixelDataToCanvasImageDataTime: -1.0, lastPutImageDataTime: -1.0, lastRenderTime: -1.0, lastLutGenerateTime: -1.0, }; Eif (image) { let render = image.render; Eif (!render) { if (enabledElement.viewport.colormap) { render = renderPseudoColorImage; } else Iif (image.color) { render = renderColorImage; } else { render = renderGrayscaleImage; } } render(enabledElement, invalidated); } // Calculate how long it took to draw the image/layers const renderTimeInMs = now() - start; image.stats.lastRenderTime = renderTimeInMs; enabledElement.invalid = false; enabledElement.needsRedraw = false; } |