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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | 34x 34x 34x 34x 34x 34x 34x 34x 34x | import computeAutoVoi from './computeAutoVoi'; import lutMatches from './lutMatches'; import generateLut from './generateLut'; import { IImage, CPUFallbackViewport } from '../../../../types'; /** * Retrieve or generate a LUT Array for an Image and Viewport * * @param {Image} image An Image Object * @param {Viewport} viewport An Viewport Object * @param {Boolean} invalidated Whether or not the LUT data has been invalidated * (e.g. by a change to the windowWidth, windowCenter, or invert viewport parameters). * @return {Uint8ClampedArray} LUT Array * @memberof rendering */ export default function ( image: IImage, viewport: CPUFallbackViewport, invalidated: boolean ): Uint8ClampedArray { // If we have a cached lut and it has the right values, return it immediately Iif ( image.cachedLut !== undefined && image.cachedLut.windowCenter === viewport.voi.windowCenter && image.cachedLut.windowWidth === viewport.voi.windowWidth && lutMatches(image.cachedLut.modalityLUT, viewport.modalityLUT) && lutMatches(image.cachedLut.voiLUT, viewport.voiLUT) && image.cachedLut.invert === viewport.invert && invalidated !== true ) { return image.cachedLut.lutArray; } computeAutoVoi(viewport, image); // Lut is invalid or not present, regenerate it and cache it generateLut( image, viewport.voi.windowWidth, viewport.voi.windowCenter, viewport.invert, viewport.modalityLUT, viewport.voiLUT ); image.cachedLut.windowWidth = viewport.voi.windowWidth; image.cachedLut.windowCenter = viewport.voi.windowCenter; image.cachedLut.invert = viewport.invert; image.cachedLut.voiLUT = viewport.voiLUT; image.cachedLut.modalityLUT = viewport.modalityLUT; return image.cachedLut.lutArray; } |