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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | 311x 311x 311x 311x 311x 311x 311x 311x 311x | import { vec3 } from 'gl-matrix'; import { IImageVolume, Point3 } from '../types'; /** * Given an `imageVolume` and a normal direction (`viewPlaneNormal`), calculates * the spacing between voxels in the normal direction. If (`viewPlaneNormal`) is * parallel to one of the directions you will obtain the spacing in that direction. * Otherwise each of the `imageVolume`'s directions are projected onto the volume, * so that you obtain a spacing of the order of "seeing a new set of voxels if the camera where to dolly". * * @param imageVolume - The image volume to calculate the spacing in the normal direction. * @param viewPlaneNormal - The normal direction of the view plane. * @returns */ export default function getSpacingInNormalDirection( imageVolume: IImageVolume, viewPlaneNormal: Point3 ): number { const { direction, spacing } = imageVolume; // Calculate size of spacing vector in normal direction const iVector = direction.slice(0, 3) as Point3; const jVector = direction.slice(3, 6) as Point3; const kVector = direction.slice(6, 9) as Point3; const dotProducts = [ vec3.dot(iVector, <vec3>viewPlaneNormal), vec3.dot(jVector, <vec3>viewPlaneNormal), vec3.dot(kVector, <vec3>viewPlaneNormal), ]; const projectedSpacing = vec3.create(); vec3.set( projectedSpacing, dotProducts[0] * spacing[0], dotProducts[1] * spacing[1], dotProducts[2] * spacing[2] ); const spacingInNormalDirection = vec3.length(projectedSpacing); return spacingInNormalDirection; } |