Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | 234x 234x 234x 234x 234x 234x 234x 234x 234x 234x 234x | import { getEnabledElement } from '@cornerstonejs/core'; import type { Types } from '@cornerstonejs/core'; import { IPoints } from '../../types'; /** * Given a native mouse event, get the associated cornerstone3D enabled element * and derive a set of coordinates useful for tools. * @param evt - The Mouse event. * @param element - The DOM HTMLDivElement that the event was triggered on. * @returns The points related to the event in the form of a `IPoints` object containing * the following properties: `page`, `client`, `canvas`, and `world` details of the event. */ export default function getMouseEventPoints( evt: MouseEvent, element?: HTMLDivElement ): IPoints { const elementToUse = element || (evt.currentTarget as HTMLDivElement); const { viewport } = getEnabledElement(elementToUse); const clientPoint = _clientToPoint(evt); const pagePoint = _pageToPoint(evt); const canvasPoint = _pagePointsToCanvasPoints(elementToUse, pagePoint); const worldPoint = viewport.canvasToWorld(canvasPoint); return { page: pagePoint, client: clientPoint, canvas: canvasPoint, world: worldPoint, }; } /** * Converts point from page coordinates to canvas coordinates. * @param element - HTMLDivElement * @param pagePoint - Point in page coordinates pageX and pageY * * @returns The canvas coordinate points */ function _pagePointsToCanvasPoints( element: HTMLDivElement, pagePoint: Types.Point2 ): Types.Point2 { const rect = element.getBoundingClientRect(); return [ pagePoint[0] - rect.left - window.pageXOffset, pagePoint[1] - rect.top - window.pageYOffset, ]; } /** * Converts the event's `pageX` and `pageY` properties to Types.Point2 format * * @param evt - The Mouse `Event` */ function _pageToPoint(evt: MouseEvent): Types.Point2 { return [evt.pageX, evt.pageY]; } /** * Converts the event's `clientX` and `clientY` properties to Types.Point2 format * @param evt - The Mouse `Event` */ function _clientToPoint(evt: MouseEvent): Types.Point2 { return [evt.clientX, evt.clientY]; } |