Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | 14x 18x 18x 18x 18x 6x 6x 6x 6x 6x 6x 1x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x | import type { Types } from '@cornerstonejs/core'; // Returns sign of number function sign(x: any) { return typeof x === 'number' ? x ? x < 0 ? -1 : 1 : x === x ? 0 : NaN : NaN; } /** * Calculates the intersection point between two lines in the 2D plane * * @param line1Start - x,y coordinates of the start of the first line * @param line1End - x,y coordinates of the end of the first line * @param line2Start - x,y coordinates of the start of the second line * @param line2End - x,y coordinates of the end of the second line * @returns [x,y] - point x,y of the point */ export default function intersectLine( line1Start: Types.Point2, line1End: Types.Point2, line2Start: Types.Point2, line2End: Types.Point2 ): number[] { const [x1, y1] = line1Start; const [x2, y2] = line1End; const [x3, y3] = line2Start; const [x4, y4] = line2End; // Compute a1, b1, c1, where line joining points 1 and 2 is "a1 x + b1 y + c1 = 0" const a1 = y2 - y1; const b1 = x1 - x2; const c1 = x2 * y1 - x1 * y2; // Compute r3 and r4 const r3 = a1 * x3 + b1 * y3 + c1; const r4 = a1 * x4 + b1 * y4 + c1; /* Check signs of r3 and r4. If both point 3 and point 4 lie on * same side of line 1, the line segments do not intersect. */ if (r3 !== 0 && r4 !== 0 && sign(r3) === sign(r4)) { return; } // Compute a2, b2, c2 const a2 = y4 - y3; const b2 = x3 - x4; const c2 = x4 * y3 - x3 * y4; // Compute r1 and r2 const r1 = a2 * x1 + b2 * y1 + c2; const r2 = a2 * x2 + b2 * y2 + c2; /* Check signs of r1 and r2. If both point 1 and point 2 lie * on same side of second line segment, the line segments do * not intersect. */ Iif (r1 !== 0 && r2 !== 0 && sign(r1) === sign(r2)) { return; } /* Line segments intersect: compute intersection point. */ const denom = a1 * b2 - a2 * b1; let num; /* The denom/2 is to get rounding instead of truncating. It * is added or subtracted to the numerator, depending upon the * sign of the numerator. */ num = b1 * c2 - b2 * c1; const x = num / denom; num = a2 * c1 - a1 * c2; const y = num / denom; const intersectionPoint = [x, y]; return intersectionPoint; } |