All files / packages/tools/src/utilities/math/sphere pointInSphere.ts

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import type { Types } from '@cornerstonejs/core';
import { vec3 } from 'gl-matrix';
 
type Sphere = {
  center: Types.Point3 | vec3;
  radius: number;
};
 
/**
 * Checks if a point is inside a sphere. Note: this is similar to the
 * `pointInEllipse` function, but since we don't need checks for the
 * ellipse's rotation in different views, we can use a simpler equation
 * which would be faster (no if statements).
 *
 * @param sphere - Sphere object with center and radius
 * @param pointLPS - the point to check in world coordinates
 * @returns boolean
 */
export default function pointInSphere(
  sphere: Sphere,
  pointLPS: Types.Point3
): boolean {
  const { center, radius } = sphere;
  const [x, y, z] = pointLPS;
  const [x0, y0, z0] = center;
 
  return (x - x0) ** 2 + (y - y0) ** 2 + (z - z0) ** 2 <= radius ** 2;
}