Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x | import { vec3 } from 'gl-matrix'; import type { Types } from '@cornerstonejs/core'; /** * Given two world positions and an orthogonal view to an `imageVolume` defined by * a `viewPlaneNormal` and a `viewUp`, get the width and height in world coordinates of the rectangle * defined by the two points. The implementation works both with orthogonal * non-orthogonal rectangles. * * @param viewPlaneNormal - The normal of the view. * @param viewUp - The up direction of the view. * @param imageVolume - The imageVolume to use to measure. * @param worldPos1 - The first world position. * @param worldPos2 - The second world position. * * @returns The `worldWidth` and `worldHeight`. */ export default function getWorldWidthAndHeightFromTwoPoints( viewPlaneNormal: Types.Point3, viewUp: Types.Point3, worldPos1: Types.Point3, worldPos2: Types.Point3 ): { worldWidth: number; worldHeight: number } { const viewRight = vec3.create(); vec3.cross(viewRight, <vec3>viewUp, <vec3>viewPlaneNormal); const pos1 = vec3.fromValues(...worldPos1); const pos2 = vec3.fromValues(...worldPos2); const diagonal = vec3.create(); vec3.subtract(diagonal, pos1, pos2); const diagonalLength = vec3.length(diagonal); // When the two points are very close to each other return width as 0 // to avoid NaN the cosTheta formula calculation Iif (diagonalLength < 0.0001) { return { worldWidth: 0, worldHeight: 0 }; } const cosTheta = vec3.dot(diagonal, viewRight) / (diagonalLength * vec3.length(viewRight)); const sinTheta = Math.sqrt(1 - cosTheta * cosTheta); const worldWidth = sinTheta * diagonalLength; const worldHeight = cosTheta * diagonalLength; return { worldWidth, worldHeight }; } |